Your game could turn into Robux
It's free to get started, and it's the same software that the big developers use.
View the step-by-step guideThe people who actually earn Robux on Roblox aren't the ones who play the most—they're the ones who create. Every pass sold within a game adds Robux to the account of the person who made that game.
And getting started is easy: the program is free, the templates are ready to use, and your first game can be finished in a week.
What You Need to Get Started
- 💻 A computer — you can't create games on a cell phone; any computer that runs Roblox will do
- 🧱 Roblox Studio — the program is free, and you can log in with the same account you already use to play
- ⏰ One hour a day — better to spend one hour every day than a whole Sunday and nothing else all month
Step by step
- Install Roblox Studio and log in with your account
- Choose a ready-made model—the obstacle course (obby) is the easiest to complete
- Customize the scene however you like: colors, blocks, and level names
- Create a pass: something that gives you an advantage in the game or a look that no one else has
- Post it and send the link to your friends so they can try it out
- See what people buy most often and improve exactly that
Guides for Every Situation
What can be sold in the game
The pass is the heart of the business: it’s what people buy because they want it, not because they need it. The four types listed below cover almost everything that works.
| What to Sell | Example | Why Do People Buy? |
|---|---|---|
| Pass the ball to an open teammate | jump higher | makes the difficult phase easier |
| Visual element | shiny wing | no one else has |
| Access to the secret area | VIP lounge | fun fact |
| Starter Pack | in-game currency | start off stronger |
Choose your next step
The mistake that keeps the game from selling
The most common mistake is putting a lot of effort into the setting and forgetting about the pass. Without anything to buy, the game could get a thousand visits and still not earn a single Robux.
The second mistake is to copy a big game. No one is looking for the worst copy of something that already exists—look for a small idea that doesn't exist yet.
Stay right here
Do I need to know how to program?
How long until the first sale?
Can I create it on my phone?
Do I have to pay to post?
How many Robux do I need to cash out?
Can I use someone else's music or image?
The first game doesn't have to be good—it just has to exist. Release a simple version this week and improve it based on what people do in it.
